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ThoughtSTEM Camp

ThoughtSTEM Camp

San Diego, CA, USA

Overview

ThoughtSTEM’s legacy San Diego camp program centered on hands-on computer science for children and teens ages 6–18. Campers learned by creating with code rather than only listening to lectures, with projects built around technology that young people could recognize and explore. Across its camp pages, ThoughtSTEM highlighted computer science, virtual reality, Minecraft modding, drag-and-drop programming, wearable technology, 2D game design, and graphic design. Other ThoughtSTEM materials also referenced Scratch, Arduino, Minecraft, and App Inventor as tools used in its broader coding curriculum.

The program used a project-based curriculum developed by ThoughtSTEM’s founders and instructors, including educators with advanced computer science backgrounds. The organization described its programs as suitable for beginners while also giving experienced students room to progress into harder challenges. Instructors brought computers, and software and standard materials were provided for students during programs.

Historically, camps ran at multiple San Diego-area venues, including UC San Diego and the Fleet Science Center, with some university-based locations using campus dining halls. The camp format was day-based, with morning drop-off and afternoon pickup described for most locations. ThoughtSTEM’s San Diego camp operation ended during the COVID-19 transition, and the remaining camp pages are maintained as legacy program information rather than current enrollment listings.

Why We Love It

  • Hands-on, project-based computer science learning
  • Computers, software, and standard materials were provided
  • Multiple creative technology topics beyond basic coding

Best For

  • Children who enjoy building games and digital projects with code
  • Beginners who want guided entry into computer science concepts
  • Experienced young coders ready to tackle more challenging projects

Camp Info

Ages: 6–18
Type: Day
Gender: Co-Ed
Setting: City
Technology: Technology, Coding, Computer Science, Game Design, Game Modding, Virtual Reality
Arts: Arts, Fine Arts, Graphic Design

Contact details

Address: 9500 Gilman Dr, La Jolla, CA 92093
San Diego
USA

Request a Spot

You won’t be charged yet. The camp will contact you to confirm all terms first.

Specific session dates aren’t available right now.

You can still submit a quick request to let the camp know you’re interested.

How It Works

  • Step 1: Fill out a quick form to let the camp know you're interested. No commitment — just an inquiry.
  • Step 2: The camp team will reach out to answer questions, confirm availability, and walk you through the next steps.
  • Step 3: Work directly with the camp to finalize dates, handle payment, and take care of any details.

Got Questions?

Not sure yet?

  • Want to talk with the camp directly? Submit an application, and the camp team will reach out with details.

Paying for Camp

  • All payments are handled directly with the camp after you apply. They’ll guide you through their process.

Who Do I Pay?

  • You’ll pay ThoughtSTEM Camp directly. After you apply, their team will walk you through the payment steps.

Payment Confirmation

  • The camp will provide any receipts or documents you need once registration is finalized. Just ask!

Other summer camps with available session dates

Age Range

0-5
years
6-11
years
12-14
years
15-18
years

Program

ThoughtSTEM structured its coding education around projects and individual progress. Students could enter with little or no programming experience, then work through challenges with instructors available to help. More experienced students were able to move toward harder projects instead of repeating beginner material. The organization described its curriculum as internally developed by founders and instructors with backgrounds in computer science education.

Camp topics mixed core coding with creative applications. Historical camp pages listed virtual reality, Minecraft modding, drag-and-drop programming, wearable technology, 2D game design, and graphic design. ThoughtSTEM’s broader coding materials also referenced Scratch, Arduino, Minecraft, and App Inventor, showing a curriculum that connected programming concepts to games, electronics, apps, and interactive media.

The day-camp model used location-based drop-off and pickup. Instructors brought computers, and students did not need to purchase standard software or materials for participation. Depending on the host site, families received location-specific practical instructions, including pickup details and, at some university venues, dining-hall procedures. The historical San Diego camp program is no longer active; its remaining pages document the format used before the COVID-19 transition.

Activities

    • Computer science coding projects
    • Virtual reality
    • Minecraft modding
    • Drag-and-drop programming
    • Wearable technology
    • 2D game design
    • Graphic design
    • Scratch programming
    • Arduino projects
    • App Inventor app creation

Meals

At historical camp locations hosted at UC San Diego, San Diego State University, and Cal State San Marcos, the university dining halls did not allow families to bring outside food into the dining hall. ThoughtSTEM noted that those dining halls could accommodate a variety of allergies and diets, with location-specific procedures provided on individual camp pages.

Facilities & Services

    • Instructor-provided computers
    • Camp software used for coding projects
    • Standard project materials
    • Specialized hardware when a curriculum required it
    • UC San Diego host setting
    • Fleet Science Center host setting
    • Other San Diego-area host locations
    • University dining halls at applicable university camp sites

Staff

ThoughtSTEM described its curriculum as developed by co-founders and instructors with expertise in computer science education. Its staff pages include educators with advanced degrees and backgrounds in computer science, engineering, curriculum development, and K–12 teaching. The FAQ also described mentors from local universities and colleges, along with college graduates, as supporting students in coding programs. The program emphasized both teaching ability and programming knowledge when describing its instructional team.


Logistics

For most historical camps, parents were expected to drop students off between 8:45 and 9:00 in the morning and pick them up between 4:00 and 4:15 in the afternoon. Some locations offered early drop-off or late pickup options. Families running late were instructed to contact staff, and repeated late pickup could result in a $15 fee for each 15-minute period. Location-specific instructions governed arrival, pickup, and food procedures.


Terms and Payments

Price Includes

    • Instructor-provided computers for camp work
    • Software used in coding projects
    • Standard materials used during instruction

Extra Charge

    • Repeated late pickup: $15 per 15 minutes
    • Optional specialized hardware for continued use at home, when applicable

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